Character design and color comp for Peekle. Watercolor, pen and ink and digital.
www.gilestimms.com
Character design and color comp for Peekle. Watercolor, pen and ink and digital.
More soldiers, ‘Rat-a-Tat.’ Original pencil, pen and ink drawing, colored and edited in Photoshop. Mixed media and digital, summer 2008
Smokin’, an original pencil, pen and ink drawing edited and colored in Photoshop and Painter. Mixed media and digital, summer 2008.
This is my submission for Illustration Friday’s Momentum topic. The top image was colored in photoshop. The lower image is my pencil layout.
‘In the searing wastes of Uffernau, they say the gods are silent…until they are fed.’
I thought this was a great Illustration Friday topic this week; I had fun :) I’d love to design a tattoo.
‘No Fear,’ Pen and ink and Sakura Microns on Bristol Board, 6″ x 9″
Here’s the pencil drawing I started with. You can also see some of my reference material for this image. I had a lot of fun researching tattoos and knew that my tattoo had to have flames and a skull…
Have a good weekend.
We just bought ‘We heart Katamari,’ the sequel to ‘Katamari Damacy,’ and it really is a very beautiful and fun game (above is the game box illustration). I am so in love with the visuals of this game that I thought I would write a short review/description of the game and game world.
The world of Katamari has a playful aesthetic and is populated by colourful and quirky characters. The premise behind the game is that your father, the King of the Cosmos, accidentally destroyed the stars of the Cosmos and so he tasks you, his prince, to roll up objects on earth on a sticky Katamari. Everything can potentially ‘stick’ to the Katamari, although only similar sized objects, relative to your Katamari’s size, will actually ‘stick.’ During the game your Katamari will roll up pins, ants, buttons, batteries, butterflies, slugs, frogs, magnets, candy, fruit, plants, school children, your princely cousins, sofas, etc. The king tasks you with creating Katamaris of a specific size within a given time limit. If you successfully roll up enough objects within the time limit, the King throws the katamari out into the Cosmos to become new planets and/or stars.
The game is delightfully simple but very engaging and clever. And loads of fun! It even has a two player co-op mode whereby you can partner up with a friend (or your loved one :) and each player controls the Katamari.
Similar to the game play, the world of katamari is simple, vibrant, bold and enchanting. The whole game, from the interface, to the characters, to the animations are all very beautiful and all these elements create a rich world and gameplay experience like no other game (in my opinion). The audio is also full of catchy little tunes that are simple yet exotic.
I highly recommend this game if you like quirky/alternative games and I even think its worth renting just to see and hear its unique game world.
The following images are from the game book which is full of brilliant art work.
To find out more about Katamari, you can visit the official website at, katamari.namco.com
All artwork (c) Namco
Some orange robots I made as an image for my website. Made with Illustrator.
Here’s the opening adventure of Marmaduck.
This is my first finished comic style illustration of a character from my sketchbook. I tried to keep things simple , hence no text bubbles and only four panels. I have always loved Double Fine’s comics (go to www.doublefine.com to view) and thought that their four strip panel sets were a good minimum number. Despite keeping things simple it was harder than I thought, but I really had fun creating the Marmuduck panels and it was an excellent new challenge for me. If anyone has any advice on how I can improve my comic skills for the next set, please let me know.
I was also inspired by Pete Fowler’s great little comic strips from his ‘Ken’s Mysterious World’ series. I’ve included a scan below.
I actually created this comic panel for my redesigned web site (which you can view at www.gilestimms.com, though it’s still being updated). I thought that it might make the home page more interesting to have something different every so often, hence the comic. Hopefully I can create a new set every fortnight, especially if I keep things simple with the vector format.
Anyway, this was entirely created in Illustrator.